Roam the World

Description

Graphic Designer and 2D Game Artist for the project Roam the World by start-up company Gravity Pixels.
Roam the world is a physics-based 2D sidescroller where you need to drive and balance your car carefully over difficult terrain in order to gather coins and break distance records.
I was in charge of texturing most of the assets in the game, including the main character and some of the car skins. I also participated in creating icons and illustrations/promotional material for the game.
Besides these responsibilities, I helped the company with some management and training, helping them implement a task management system to better keep track of their tasks, task dependencies, and bottlenecks. I also held a Game Design 101 lecture for their Game Designers that were just starting up in the Game Development world.

Role

2D artist, Game Design Trainer, Project Management

For

Gravity Pixels

Date

June 2017 – September 2017

Type

Mobile Game